Warrior Wisps
Warrior Wisps isn’t a skill that does a lot of damage, but it’s still very useful for new players or people who are playing alone and might want an AI friend to help them with bosses like Gust and Plague Bringer, who have a lot of health and can take a lot of damage.
When Warrior Wisp is used, it calls a tiny Spirit Wisp to help the player fight. This Spirit Wisp deals burn, freeze, poison, and lightning damage. It’s also one of the few skills with two charges, which helps make up for the 20-second cooldown. Anyone who feels like they’re taking too much damage in fights should pick this up.
Blast Bomb
Even though the Blast Bomb doesn’t do anything special or unique, it’s still a very useful skill that can easily wipe out small groups of Scoggfirths and Frost Bites with a single explosion because of how big the damage radius is. Even though it refreshes slowly, the 70 damage more than makes up for it, making it the most powerful skill in terms of actual damage.
It can be outdone by other skills in the Skill Selector because it doesn’t have any special abilities, but it’s still great for going through the early rooms and getting through them as quickly as possible so you can keep running.
Cyclone
If you’ve gotten to the later rooms in Ember Knights, you know how easy it is to get overwhelmed by smaller enemies like the Mimics. They love nothing more than to run up to the player and eat away at their health. Which can be a real pain if you’re using a ranged weapon.
Cyclone can completely fix this problem by pulling enemies away to a safe distance. This makes it much easier to kill them without taking more damage. When this skill is used with an elemental weapon or an extra skill that can stop enemies. It makes it nearly impossible for them to get close to the player.
Phantom Spear
Having a skill that can damage enemies with poison makes it very easy to avoid taking unnecessary risks in a room. It can even kill smaller enemies with a single shot, since it starts off doing 15 damage. Which is very high considering it has two charges.
Phantom Spear is at its best, though, when players pull off a “perfect shot.” This lets the poison stack and does extra damage, which goes a very long way. When paired with a Relic like the Chronograph. Which lets skills recharge faster in boss rooms, Phantom Spear can become incredibly powerful. It’s easy to just throw spears from a distance while doing extra damage and slowly reducing the boss’s health as the fight goes on.
Cloak And Dagger
Cloak and Dagger is actually a lot like Cyclone in that it’s a great way to avoid enemies. However, it also makes the player invisible. So they can sneak up on enemies and kill them with a melee attack. It can also put the Weaken debuff on bosses and minibosses, which makes it much easier to defeat them.
Weaken is a state effect that can only be used on bosses and mini-bosses. It lets the player deal 25% more damage than usual. This is a must-have skill for anyone who wants to quickly kill tough bosses like Steadfast Citadel and Wightsbury. The long time it takes to recover also helps make it so.
Chakram
Chakram throws out a spinning disc that can bounce off of enemies and do a lot of damage in a short amount of time. It is one of the best skills for clearing out early rooms, and when thrown out. It can easily cut through Rakklings and even bigger enemies like Whirmaw.
When hit with a Perfect shot, the discs can do up to 15 points of damage. Since players can throw out two at once. It’s easy to throw them out and then keep fighting while they do their thing in the background. Because it bounces around so much, it’s almost sure to hit an enemy. This makes it a great skill to use with Relics like the Barrier Pendant or the Brittle Scepter. Which give you extra abilities when a skill hits an enemy.
Arlan’s Lucky Dice
Taking Arlan’s Lucky Dice is a bit of a risk, but it usually pays off. Because it’s very rare for the skill to fail when it’s used. The way it works is that the person rolls a die. Depending on what number the die lands on, it either does a random amount of damage or a bonus effect.
In reality, each of the bonus benefits is useful in its own way, even if it depends on the situation. Number 1, for example, will use Warcry, which greatly increases the player’s damage and speed for 5 seconds. Number 3 will refresh all of the player’s skills, and number 4 will heal them. Even though the skill is “random,” it can be very accurate. And it’s also a lot of fun to play with.
Hailstone Armor
Hailstone Armor is by far the most effective skill in Wordle Unlimited, and it can make mini-bosses and bosses easy to beat. Given how powerful a lot of the weapons already are in Ember Knights. It’s always good to have a skill that boosts defense, like the Hailstone Armor, to find the right balance between being able to kill and being able to stay alive. When Hailstone Armor is turned on, it surrounds the player with multiple snowballs that damage enemies over and over and freeze them if they touch the player.
This not only makes it very easy to get away from normal enemies. But it also keeps dealing damage, which makes the fights in later rooms much less scary. On top of all that, the player can make the snowballs bigger by using a Perfect attack. When combined with the Chilling Wind Relic, which forms a small area of ice when a frozen enemy is killed. The player can easily stay almost untouchable for the whole game.