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ToggleIn Baldur’s Gate 3, subclasses have a lot of detail and can be customized in a lot of ways that are very different from their main class.
Larian Studios has fixed its plans for classes and subclasses before Baldur’s Gate 3 comes out. Baldur’s Gate 3 is shaping up to be one of the best-looking and most complete RPGS out there. It also looks like one of the best versions of D&D’s 5E rules.
When the full launch happens, every class and subclass from the Player’s Handbook will be available. But there are some types that didn’t make it. We don’t know if Larian will add more as the game gets older, but there are still a few subclass-shaped holes in BG3 that need to be filled.
Fighter – Banneret
As it stands, the Banneret is the only subclass that lets you fully roleplay as a regular Knight serving a monarch or master. Bannerets inspire their partners on the battlefield with their brave and bold actions. They do the best and most they can to impress their allies and destroy their enemies.
In BG3, Fighters will be able to use the subclasses Battle Master, Eldritch Knight, and Champion. All of these do pretty much the same thing, except for the Eldritch Knight. The Banneret would give the attacker another cool thing to do that isn’t just about swinging a sword. The buffs that a Banneret gives to the group are more interesting and help the group work together much better.
Monk – Way Of The Sun Soul
The Monk will be in Baldur’s Gate 3, and they will have the usual subclasses, such as Open Hand, Shadow, and Four Elements. With the Way of the Sun Soul subclass, a Monk can use their hands to throw magical balls of searing light instead of just using their arms.
Monks are flexible and can adapt to different situations, and a Sun Soul Monk would add even more usefulness to this class. This category has more AoE potential and a seemingly endless supply of bonus actions and other skills to choose from.
Rogue – Swashbuckler
If you could play as a Swashbuckler instead of a Rogue in Baldur’s Gate 3, the Rogue would be much cooler to play as, mostly because it would look better. Even though the Swashbuckler could have one of the coolest backstories for a Rogue-type character, he or she has a very sharp tongue.
They get different bonuses from their Charmisa, and in the end, they can re-roll any move they missed with advantage once per short rest. In BG3, rogues are stuck in their normal role, which means they have bows, two daggers, and act sneaky. The Swashbuckler does something different that works well.
Warlock – The Undying
If you’ve ever wanted a Warlock to have a deeper relationship with their master, the Undying subclass is the way to go. Just by being an Undying Warlock, you’ll have more magic to choose from and a natural defense against all diseases.
One of the best things about Undying Warlocks is that they can fight zombie enemies well. Better yet, Undying Warlocks are pretty much that: they can finally restore HP as a bonus action on their turn, which is very broken for Warlocks who already have a lot of HP.
Druid – Circle Of Stars
Druids in the Circle of Stars use the power of stars to defeat their enemies. Druids can play in the Moon, Spore, and Land rings in BG3. The Circle of Stars is different in a few ways from the others, giving Druids more ways to play.
Stars in a Circle Druids can use Guiding Bolt, and it doesn’t take up a spell space to prepare. In terms of Wild Shape, it also gives you a new form in which you shine and glow like a star in the night sky. You can add a star to this form to make your Wild Shape even better.
Fighter – Samurai
As was already said, Fighters have a lot of different subclasses and moves to choose from. In general, all of these subclasses, including the Samurai, will make you a melee frontline attacker. As a Samurai, Fighters can use the ability “Fighting Spirit,” which gives them temporary HP and gives their attacks an edge until the end of their turn.
Fighting Spirit can be used three times during a long rest, just like the Battle Master’s Superiority Die, which can be refilled. Aside from this, Samurai also have the power to keep from dying by giving you an extra turn when you have no HP left. This would be a very stylish feature if BG3 added more subclasses.
Barbarian – Path Of The Totem Warrior
The Barbarian is not a holy fighter like the Paladin. These giants use a primitive rage to kill their enemies at any cost. The Totem Warrior is truly a force of nature. At key points in the class, they choose spiritual guides that give them powerful abilities. This lets you change your character in ways that make them special.
Want to be angry and fly like a bird? Your screaming body can be carried into war by the spirit of the Eagle. Does the idea of cutting damage in half almost everywhere in Drift Boss sound good? If you choose the Bear as your mental guide, you will be almost unbeatable. On the Path of the Totem Warrior, you will find all of this and more, and your guardian spirits will lead you to success. Larian Studios has done a great job with turn-based RPGs in the past, and we can’t wait to see what all Baldur’s Gate 3 has to offer.